3 Scenes From Digital Learning Day
DCPS students spent Wednesday, February 5, Digital Learning Day, tackling technology and learning new things through software and the internet. The hope is for students to be exposed to technology and learn how to use it to advance their learning. Plus, there’s just a lot of really cool stuff.
Take a peek at 3 schools that participated:
Capitol Hill Montessori at Logan Students Are Down to Earth
3rd grade students huddled around computers whose screens were filled with an aerial-view of Washington DC. Once every few minutes, “Let’s find it!” could be heard. The students’ mission: find their school and local area, called Swampoodle (yes, that’s its real name), on Google Earth’s satellite maps and study how they have changed over time. They found H Street. The Union Station memorial. The coffee shop next door. Students could see how their neighborhood had changed over several decades. Soon, you could hear, “We are on street view! Awesome!”
McKinley Tech: A Mashup of DJs, Sculptors, Photographers, Treasure Hunters and Computer Scientists
Light poured in from the windows and onto the laptops and iPads at McKinley Library. ArtLab+, a digital art studio nonprofit for teens affiliated with the Hirshhorn Museum, and Google had set up 5 stations for students to cycle through. On the ArtLab+ stations, students could make their own ringtones using Garage Band music software, construct objects (“Think of it as digital clay,” said Dawn Quill, the ArtLab+ staffer) on an iPad which they could print out on a 3D printer, and take and edit pictures using a DSLR camera and computer. On the Google stations, students tried their hand at coding at code.org on the laptops, and embarked on a digital scavenger hunt with Google’s Cultural Institute feature, which allows you to tour museums and view artifacts on the internet.
Stanton Elementary: Mathematics with a Mouse (Computer Mouse)
Ms. Jonas pretended like she had the right answer, even though she knew it was wrong. She wrote the incorrect fraction with her electronic-ink marker on the Smart Board and watched almost every single hand in the classroom immediately go up; students were eager to correct her. After they did, they played an ST Math (the name of the software from MIND Research Institute) game together on the Smart Board before students opened up their own laptops to play it themselves. Just another day in 5th grade math!